OCR Digital Media Cambridge Technical Level 3 Extended Diploma
This qualification will help students develop their knowledge, understanding and skills in digital media production. They will gain an insight into the media sector as they plan and create media products. This course focuses on the requirements that universities and employers expect.
Students will complete two Externally Examined Units in Year 12:
Unit 1 – Media Products and Audience
The aim of this unit is for students to develop their understanding of how different media institutions operate in order to create products that will appeal to specific target audiences. Students will learn about the different ownership models within media industries, and they will learn how to analyse different media products within the sector to understand the fundamentals of how meaning is created for audiences. Students will learn about how audiences are categorised, researched and targeted by media producers.
Unit 2 – Pre-production and Planning
Students will learn about the pre-production process the creative media industry follows when creating a product. They will learn how to carry out research in the planning stage of a media production and about the various acts of legislation that need to be considered. Students will learn about the constraints that need to be considered when planning a new media production, including timescales and resources. They will understand how to create preproduction documents in relation to client requirements and how to plan projects to meet these needs.
In Year 13, students study the following Internally Assessed Coursework Units.
Unit 3 – Create a Media product
Students will apply their learning gained in Units 1 and 2 to plan and produce a media product. They will complete planning materials to take forward in the production and post–production stages of an intended media product. Students will plan, produce and edit original content for their intended product.
Unit 16 – The Creation and Use of Sound in Media
Students will explore the sound elements used in media products and how they are produced. Students will be able to develop ideas for, and plan the production of, a soundtrack containing a range of sound elements. They will gain some practical skills by recording and editing sound elements for use in the production of a final soundtrack.
Unit 23 – Create a Personal Media Profile
This unit will be a showcase of the work they have created, supported by a personal media profile. Students will identify content to be included in their showcase, as well as create an adaptation of a piece of their existing media work. They will evidence their personal media profile by exploring their skillset, abilities and achievements and learn how to combine their creative work and personal profile to create a digital professional identity suitable for sharing with prospective employers, higher education institutions and for other career progression pathways.
A-Level Computer Science (OCR)
This course builds on the knowledge and understanding gained on the GCSE course students learn about;
- how a computer works, both hardware and software
- how computer systems are developed
- the moral and ethical issues relating to the use of computers
- a high-level programming language including object orientated programming
- other programming languages including html, css, Java and assembly
The course is assessed in the following ways
- Computer Systems (01)– 40% – 2.5 hours written paper
- Algorithms and programming (02)– 40% – 2.5 hours written paper
- Programming Project (03) – 20% - Non examined assessment (coursework)
Paper 1 - Computer Systems
1. The characteristics of contemporary processors, input, output and storage devices
- Structure and function of the processor
- Types of processor
- Input, output and storage
2. Software and software development
- Systems Software
- Applications Generation
- Software Development
- Types of Language
3. Exchanging data
- Compression, Encryption and Hashing
- Databases
- Networks
- Web Technologies
4. Data types, data structures and algorithms
- Data Types
- Data Structures
- Boolean Algebra
5. Legal, moral, cultural and ethical issues
- Computing related legislation
- Moral and ethical Issues
Paper2 - Algorithms and programming
1. Elements of computational thinking
- Thinking abstractly
- Thinking ahead
- Thinking procedurally
- Thinking logically
- Thinking concurrently
2. Problem solving and programming
- Programming techniques
- Computational methods
3. Algorithms
- Analysis and design of algorithms for a given situation.
- The suitability of different algorithms for a given task and data set, in terms of execution time and space.
- Measures and methods to determine the efficiency of different algorithms,
- Big O notation
- (constant, linear, polynomial, exponential and logarithmic complexity).
- Comparison of the complexity of algorithms.
- Algorithms for the main data structures,
- Standard algorithms
Programming Project
1. Analysis of the problem
- Problem identification
- Stakeholders
- Research the problem
- Specify the proposed solution
2. Design of the solution
- Decompose the problem
- Describe the solution
- Describe the approach to testing
3. Developing the solution
- Iterative development process
- Testing to inform development
4. Evaluation
- Testing to inform evaluation
- Success of the solution
- Describe the final product
- Maintenance and development